# Problem #3: Realistic embedding of AR objects into the urban environment

In the absence of sensors that scan the space in front of them, modern devices are unable to determine the geometry of the surrounding space, cannot locate the augmented reality objects beyond the real-world objects, or conceal them in case when the AR objects are behind buildings that are in front of the viewer.&#x20;

The resolution of this issue depends directly on the resolution of the first two problems – the opportunity to precisely determine the device location and the direction of its viewing at any point in time allows to download the information on the buildings around it into the virtual world, and use the data on their geometry for the correct superimposition and rendering of augmented reality objects onto the real world.
