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White Paper EN - Spheroid Universe
  • Spheroid Universe White Paper
  • PROJECT SUMMARY
    • New cycle of the technological revolution
  • Where are these revolutionary events unfolding?
  • Short description of Spheroid Universe
  • Project mission
  • MARKET ANALYSIS
    • AR evolution
    • Current market condition and forecasts
    • Investment conditions on the AR market
    • Spheroid Universe market volume evaluation
    • Augmented reality advertising market capacity
    • Competitive environment
  • STRAREGY
    • Risks, competitive position and competitive strengths
      • Problem #1: IT giants’ substantial domination in resources
      • Problem #2: Engaging and retaining an audience under resource shortage conditions
      • Problem #3: Efficient priority management
      • Problem #4: Control of software and hardware platforms by the IT giants
      • Short-term strategy focus: development speed and product implementation
      • Mid-term strategy: business model transformation
      • Long-term strategy focus: decentralized economy
  • TECHNOLOGIES
    • AR problems and limitations
      • Problem #1: Precise positioning during app initialization
      • Problem #2: Device movement tracking
      • Problem #3: Realistic embedding of AR objects into the urban environment
      • Existing approaches to the resolution of this issue
    • Solution
      • Mapping methods and machine learning technologies
      • Organizing data storage and processing
      • Community organization technologies
  • The role of blockchain
    • Advantages of blockchain technology for the platform
    • Limitations of the blockchain technology for the platform
  • Platform's technical architecture
    • Platform development stages
    • Existing solutions, tendencies and problems in AR app development
    • Premises for creating a modern AR content standard
  • Platform products
    • AR social network
      • User or subject categories on the Spheroid Universe platform
      • Platform capabilities for users
      • Platform capabilities for Advertisers
      • Spheroid Universe platform advantages:
      • Platform capabilities for Artists
      • Platform capabilities for Developers
      • Platform capabilities for Space Owners
    • Platform's infrastructural services
      • Advertising network
      • Communication system
      • Space Marketplace
      • AR designer/ developer exchange
      • AR marketplace
      • Platform API
      • Analytical services
      • Products and services store
      • App marketplace
      • Voting system
  • Business model
    • Business model
    • Space sale
      • Legal nature of Spaces
      • Space price formation
    • Advertising monetization
      • Two stages of platform development
      • Stage One. Engaging Users
      • Stage two. Engaging Advertisers
    • Sales marketing
      • Sales volumes
      • Price formation
      • Sales channels
      • Sales model
    • Pilot projects
      • Advertising in augmented reality during sports events
      • Augmented reality arcades
  • Apps
    • App Spheroid Universe
  • Token
    • Spheroid tokens (SPH)
  • Team
    • Team spheroid Universe
Con tecnologĂ­a de GitBook
En esta página
  1. Platform products
  2. AR social network

Platform capabilities for users

For users, Spheroid Universe is primarily a space for self-expression and interaction, a social network with a WOW-effect.

Users install a mobile app for free and enjoy free access to the platform. Users are attracted to the exclusivity and novelty of self-expression, the chance to surprise, to create unique messages. Hang a huge animated heart in front of your loved one’s window, place your favorite team’s huge flag and slogan, mark a café you like by five stars floating in the air, and send a lightning bolt and roaring thunder to the one whose service didn’t impress you.

Users create their personal Universes in the Spheroid Universe space, while the Spheroid Universe is comprised of an infinite number of personal and thematic user Universes, or Parallel Worlds.

A Universe is the world that belongs only to its creator

A world is what a person wants to see.

A world that he controls.

Every Universe embraces and includes the entire space of the Earth.

People can invite friends to their Universe, which allows them to see each other's Universes. As they travel, they see the memories and impressions of their friends from the same sites, they see photos, videos and audio recordings, text and graphic objects, implemented in the augmented reality space as AR publications. They share the places they like to visit, their life stories and events, interact, meet each other and find new friends.

People can comment and 'like' content, and create AR publications in each other’s worlds. They can subscribe to thematic Universes and brand Universes, find out about time and place of various events. People can create and become authors of thematic Universes, launch them and make a profit on them.

For instance, travelers can create Universes and mark the best spots within them, report on them, mark their routes that other users may follow. They can acquire a Space on sites that their Universe subscribers will visit, and sell the chance to make AR publications to hotels and tour organizers.

AR publications can be rendered without the need to be present on the event site. For that purpose, an AR publication is automatically recorded and published in 2D social media feed at the time of its installation, in order for the other Users to render it at any time anywhere.

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Última actualización hace 3 años