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White Paper EN - Spheroid Universe
  • Spheroid Universe White Paper
  • PROJECT SUMMARY
    • New cycle of the technological revolution
  • Where are these revolutionary events unfolding?
  • Short description of Spheroid Universe
  • Project mission
  • MARKET ANALYSIS
    • AR evolution
    • Current market condition and forecasts
    • Investment conditions on the AR market
    • Spheroid Universe market volume evaluation
    • Augmented reality advertising market capacity
    • Competitive environment
  • STRAREGY
    • Risks, competitive position and competitive strengths
      • Problem #1: IT giants’ substantial domination in resources
      • Problem #2: Engaging and retaining an audience under resource shortage conditions
      • Problem #3: Efficient priority management
      • Problem #4: Control of software and hardware platforms by the IT giants
      • Short-term strategy focus: development speed and product implementation
      • Mid-term strategy: business model transformation
      • Long-term strategy focus: decentralized economy
  • TECHNOLOGIES
    • AR problems and limitations
      • Problem #1: Precise positioning during app initialization
      • Problem #2: Device movement tracking
      • Problem #3: Realistic embedding of AR objects into the urban environment
      • Existing approaches to the resolution of this issue
    • Solution
      • Mapping methods and machine learning technologies
      • Organizing data storage and processing
      • Community organization technologies
  • The role of blockchain
    • Advantages of blockchain technology for the platform
    • Limitations of the blockchain technology for the platform
  • Platform's technical architecture
    • Platform development stages
    • Existing solutions, tendencies and problems in AR app development
    • Premises for creating a modern AR content standard
  • Platform products
    • AR social network
      • User or subject categories on the Spheroid Universe platform
      • Platform capabilities for users
      • Platform capabilities for Advertisers
      • Spheroid Universe platform advantages:
      • Platform capabilities for Artists
      • Platform capabilities for Developers
      • Platform capabilities for Space Owners
    • Platform's infrastructural services
      • Advertising network
      • Communication system
      • Space Marketplace
      • AR designer/ developer exchange
      • AR marketplace
      • Platform API
      • Analytical services
      • Products and services store
      • App marketplace
      • Voting system
  • Business model
    • Business model
    • Space sale
      • Legal nature of Spaces
      • Space price formation
    • Advertising monetization
      • Two stages of platform development
      • Stage One. Engaging Users
      • Stage two. Engaging Advertisers
    • Sales marketing
      • Sales volumes
      • Price formation
      • Sales channels
      • Sales model
    • Pilot projects
      • Advertising in augmented reality during sports events
      • Augmented reality arcades
  • Apps
    • App Spheroid Universe
  • Token
    • Spheroid tokens (SPH)
  • Team
    • Team spheroid Universe
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  1. MARKET ANALYSIS

Spheroid Universe market volume evaluation

AnteriorInvestment conditions on the AR marketSiguienteAugmented reality advertising market capacity

Última actualización hace 3 años

The Spheroid platform utilizes an advertising business model.

What does AR-reality advertising entail? What type does it belong to?

It’s a fact that when one creates something entirely new, the foundation is still provided by the already existing analogies and meanings. 3D advertising objects in AR fall at the juncture of classic outdoor advertising and new media format interactive advertising. It provides the opportunity for the advertisers to familiarize themselves with new advertising spaces in the real world via augmented reality. Interactivity and creative freedom in the creation of 3D AR-art, and, most of all, the chance to change the familiar surrounding space beyond recognition and a method of fresh interaction with the traditional create a WOW-effect comparable only to the emergence of the Internet.

AR advertising will compete with outdoor advertising and new experimental advertising formats in the advertising budgets of enterprise companies. This becomes entirely clear from the research conducted by eMarketer.com, the main marketing research aggregator, which annually surveys over 1500 enterprise-companies' marketing specialists all over the world.

According to research, over the course of one year the priority of augmented reality use in advertising has grown 6 percentage points in comparison with out experimental advertising IT-technologies, having reached 24%. This is a high figure, especially against the background of the majority of marketing instruments.

At the same time, we are seeing the major operators of the outdoor advertising market and international creative agencies actively experiment with augmented reality.