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White Paper EN - Spheroid Universe
  • Spheroid Universe White Paper
  • PROJECT SUMMARY
    • New cycle of the technological revolution
  • Where are these revolutionary events unfolding?
  • Short description of Spheroid Universe
  • Project mission
  • MARKET ANALYSIS
    • AR evolution
    • Current market condition and forecasts
    • Investment conditions on the AR market
    • Spheroid Universe market volume evaluation
    • Augmented reality advertising market capacity
    • Competitive environment
  • STRAREGY
    • Risks, competitive position and competitive strengths
      • Problem #1: IT giants’ substantial domination in resources
      • Problem #2: Engaging and retaining an audience under resource shortage conditions
      • Problem #3: Efficient priority management
      • Problem #4: Control of software and hardware platforms by the IT giants
      • Short-term strategy focus: development speed and product implementation
      • Mid-term strategy: business model transformation
      • Long-term strategy focus: decentralized economy
  • TECHNOLOGIES
    • AR problems and limitations
      • Problem #1: Precise positioning during app initialization
      • Problem #2: Device movement tracking
      • Problem #3: Realistic embedding of AR objects into the urban environment
      • Existing approaches to the resolution of this issue
    • Solution
      • Mapping methods and machine learning technologies
      • Organizing data storage and processing
      • Community organization technologies
  • The role of blockchain
    • Advantages of blockchain technology for the platform
    • Limitations of the blockchain technology for the platform
  • Platform's technical architecture
    • Platform development stages
    • Existing solutions, tendencies and problems in AR app development
    • Premises for creating a modern AR content standard
  • Platform products
    • AR social network
      • User or subject categories on the Spheroid Universe platform
      • Platform capabilities for users
      • Platform capabilities for Advertisers
      • Spheroid Universe platform advantages:
      • Platform capabilities for Artists
      • Platform capabilities for Developers
      • Platform capabilities for Space Owners
    • Platform's infrastructural services
      • Advertising network
      • Communication system
      • Space Marketplace
      • AR designer/ developer exchange
      • AR marketplace
      • Platform API
      • Analytical services
      • Products and services store
      • App marketplace
      • Voting system
  • Business model
    • Business model
    • Space sale
      • Legal nature of Spaces
      • Space price formation
    • Advertising monetization
      • Two stages of platform development
      • Stage One. Engaging Users
      • Stage two. Engaging Advertisers
    • Sales marketing
      • Sales volumes
      • Price formation
      • Sales channels
      • Sales model
    • Pilot projects
      • Advertising in augmented reality during sports events
      • Augmented reality arcades
  • Apps
    • App Spheroid Universe
  • Token
    • Spheroid tokens (SPH)
  • Team
    • Team spheroid Universe
Con tecnología de GitBook
En esta página
  1. TECHNOLOGIES
  2. AR problems and limitations

Problem #1: Precise positioning during app initialization

The problem can be presented in the following manner:

  1. The device that renders augmented reality (smartphone, headphones) is located in the real world.

  2. Augmented reality that the device should superimpose over the real world is located in the virtual world

  3. For precise superimposition and synchronization of the two worlds, the device should precisely determine where it is in the real world, where the camera is aiming, and transmit the data to the virtual world, positioning itself in it. This allows to render the virtual world on its screen with precise correspondence to the real world.

In the world of consumer-grade devices that we use today (smartphones, tablets, headphones) there are no sensors capable of ensuring adequate measurement precision, and the technologies today do not yet allow to create devices that combine high measurement precision, miniature size and a price acceptable for mass market.

  • Errors in measuring geographic coordinates by GPS receivers do not give a proper impression of the precise device location. Out in an open space, the data is measured with relative precision, while in restrained urban conditions the satellite signal reflection from the buildings introduce an error sufficient for creating miscalculations of dozens of meters.

  • Errors in measuring the magnetic field by a magnetometer (compass) do not give an accurate representation of the direction where the device camera is pointed. The imperfection of the technology and the interference generated by the environme

AnteriorAR problems and limitationsSiguienteProblem #2: Device movement tracking

Última actualización hace 3 años