🖊️
White Paper EN - Spheroid Universe
  • Spheroid Universe White Paper
  • PROJECT SUMMARY
    • New cycle of the technological revolution
  • Where are these revolutionary events unfolding?
  • Short description of Spheroid Universe
  • Project mission
  • MARKET ANALYSIS
    • AR evolution
    • Current market condition and forecasts
    • Investment conditions on the AR market
    • Spheroid Universe market volume evaluation
    • Augmented reality advertising market capacity
    • Competitive environment
  • STRAREGY
    • Risks, competitive position and competitive strengths
      • Problem #1: IT giants’ substantial domination in resources
      • Problem #2: Engaging and retaining an audience under resource shortage conditions
      • Problem #3: Efficient priority management
      • Problem #4: Control of software and hardware platforms by the IT giants
      • Short-term strategy focus: development speed and product implementation
      • Mid-term strategy: business model transformation
      • Long-term strategy focus: decentralized economy
  • TECHNOLOGIES
    • AR problems and limitations
      • Problem #1: Precise positioning during app initialization
      • Problem #2: Device movement tracking
      • Problem #3: Realistic embedding of AR objects into the urban environment
      • Existing approaches to the resolution of this issue
    • Solution
      • Mapping methods and machine learning technologies
      • Organizing data storage and processing
      • Community organization technologies
  • The role of blockchain
    • Advantages of blockchain technology for the platform
    • Limitations of the blockchain technology for the platform
  • Platform's technical architecture
    • Platform development stages
    • Existing solutions, tendencies and problems in AR app development
    • Premises for creating a modern AR content standard
  • Platform products
    • AR social network
      • User or subject categories on the Spheroid Universe platform
      • Platform capabilities for users
      • Platform capabilities for Advertisers
      • Spheroid Universe platform advantages:
      • Platform capabilities for Artists
      • Platform capabilities for Developers
      • Platform capabilities for Space Owners
    • Platform's infrastructural services
      • Advertising network
      • Communication system
      • Space Marketplace
      • AR designer/ developer exchange
      • AR marketplace
      • Platform API
      • Analytical services
      • Products and services store
      • App marketplace
      • Voting system
  • Business model
    • Business model
    • Space sale
      • Legal nature of Spaces
      • Space price formation
    • Advertising monetization
      • Two stages of platform development
      • Stage One. Engaging Users
      • Stage two. Engaging Advertisers
    • Sales marketing
      • Sales volumes
      • Price formation
      • Sales channels
      • Sales model
    • Pilot projects
      • Advertising in augmented reality during sports events
      • Augmented reality arcades
  • Apps
    • App Spheroid Universe
  • Token
    • Spheroid tokens (SPH)
  • Team
    • Team spheroid Universe
Con tecnologĂ­a de GitBook
En esta página
  1. Platform's technical architecture

Existing solutions, tendencies and problems in AR app development

  • Advanced AR solutions by Google or Apple are not cross-platform, thus, they do not allow to construct ecosystems beyond manufacturer’s hardware platforms.

  • The primary cross-platform solution on the AR market today is the Unity development build. It supports various low-level API, has a high-level visual material editor, skeleton animation, engines that calculate objects’ physics. Unity supports an immense number of formats, and is integrated with all popular 3D-model editors, however:

    • Unity is an old-generation platform. It was not initially intended for tasks relevant to AR app creation. It launches rather slowly on mobile devices, and has stringent requirements for the battery charge.

    • The concept of Unity engages high-level experienced developers, which contradicts the global tendency towards lowering the entry level to development builds, and slows down the fast engagement of numerous users with the platform. The market demands the emergence of instruments that allow non-professionals to create professional and functional products quickly and relatively easily.

    • The emergence of high-level AR editors, such as Facebook AR Studio, Adobe Project Aero and Amazon Sumerian can serve as examples of this trend on the AR market.

Unity is capable of efficiently solving Spheroid Universe tasks today, however, as the platform grows, the Unity environment will no longer be able to satisfy its growing demands.

AnteriorPlatform development stagesSiguientePremises for creating a modern AR content standard

Última actualización hace 3 años