🖊️
White Paper EN - Spheroid Universe
  • Spheroid Universe White Paper
  • PROJECT SUMMARY
    • New cycle of the technological revolution
  • Where are these revolutionary events unfolding?
  • Short description of Spheroid Universe
  • Project mission
  • MARKET ANALYSIS
    • AR evolution
    • Current market condition and forecasts
    • Investment conditions on the AR market
    • Spheroid Universe market volume evaluation
    • Augmented reality advertising market capacity
    • Competitive environment
  • STRAREGY
    • Risks, competitive position and competitive strengths
      • Problem #1: IT giants’ substantial domination in resources
      • Problem #2: Engaging and retaining an audience under resource shortage conditions
      • Problem #3: Efficient priority management
      • Problem #4: Control of software and hardware platforms by the IT giants
      • Short-term strategy focus: development speed and product implementation
      • Mid-term strategy: business model transformation
      • Long-term strategy focus: decentralized economy
  • TECHNOLOGIES
    • AR problems and limitations
      • Problem #1: Precise positioning during app initialization
      • Problem #2: Device movement tracking
      • Problem #3: Realistic embedding of AR objects into the urban environment
      • Existing approaches to the resolution of this issue
    • Solution
      • Mapping methods and machine learning technologies
      • Organizing data storage and processing
      • Community organization technologies
  • The role of blockchain
    • Advantages of blockchain technology for the platform
    • Limitations of the blockchain technology for the platform
  • Platform's technical architecture
    • Platform development stages
    • Existing solutions, tendencies and problems in AR app development
    • Premises for creating a modern AR content standard
  • Platform products
    • AR social network
      • User or subject categories on the Spheroid Universe platform
      • Platform capabilities for users
      • Platform capabilities for Advertisers
      • Spheroid Universe platform advantages:
      • Platform capabilities for Artists
      • Platform capabilities for Developers
      • Platform capabilities for Space Owners
    • Platform's infrastructural services
      • Advertising network
      • Communication system
      • Space Marketplace
      • AR designer/ developer exchange
      • AR marketplace
      • Platform API
      • Analytical services
      • Products and services store
      • App marketplace
      • Voting system
  • Business model
    • Business model
    • Space sale
      • Legal nature of Spaces
      • Space price formation
    • Advertising monetization
      • Two stages of platform development
      • Stage One. Engaging Users
      • Stage two. Engaging Advertisers
    • Sales marketing
      • Sales volumes
      • Price formation
      • Sales channels
      • Sales model
    • Pilot projects
      • Advertising in augmented reality during sports events
      • Augmented reality arcades
  • Apps
    • App Spheroid Universe
  • Token
    • Spheroid tokens (SPH)
  • Team
    • Team spheroid Universe
Con tecnología de GitBook
En esta página
  1. STRAREGY
  2. Risks, competitive position and competitive strengths

Problem #1: IT giants’ substantial domination in resources

No independent team of developers working on a project can compete with the giants in keeping up the development pace, at least in the domain of the corporations' visible priorities.

But, just as any startup is infinitely small compared to an IT corporation, any IT corporation is infinitely small compared to the number of developers outside of it.

The aim of outperforming growth rates can be efficiently resolved by establishing the conditions under which independent developers from around the world will obtain the opportunity to work on the platform project and earn money on it. Focusing the developers’ interests will support the product that will allow them, rather than an IT corporation, to earn money.

The world knows successful examples of open-source software competing successfully with commercial products. The best-known example is the Linux-based OS family. Linux systems are the server market leaders, they prevail in the data centers of enterprises and organizations, occupy half of the embedded system market and hold a significant share of the netbook market. All in all, according to data provided by Goldman Sachs, Linux’s market share among all electronic devices constitutes 42%.

Moreover, some projects are basically impossible and unattainable for corporations. Wikipedia is the most vivid example, with audience in the billions and hundreds of thousands of volunteers supporting it and filling it with new content. The project has become the largest in history structured knowledge archive on all areas of human life.

The very opportunity to create complex products, which requires the participation of hundreds and thousands of volunteers from all over the world, emerged with the rise of the internet. Prior to the emergence of blockchain technologies and smart contracts, the developer community could create products and develop them, but could not reliably expect to earn money on their success.

The world today has changed, and making a profit has become feasible. The humankind has found the technological solutions to ensure the scalability of this project, and, starting with the launch of Ethereum, which opened up the era of practical decentralization, it is now the IT corporations that are experiencing a shortage of resources in comparison with the huge open world that’s infinitely greater than they are. While it has not become apparent just yet, the industry is growing

spectacularly and becoming self-aware, and in the very near future it will be manifested in a multitude of different spheres and types of human activity.

AnteriorRisks, competitive position and competitive strengthsSiguienteProblem #2: Engaging and retaining an audience under resource shortage conditions

Última actualización hace 3 años